Hyrox Stations in Race Order: Splits, Fixes, No-Reps
HYROX

Hyrox Stations in Race Order: Splits, Fixes, No-Reps

Your engine won't save you at the wall balls. All 8 Hyrox stations in race order — official loads, expected splits, no-rep rules, and one fix per station.

Key Takeaways

  • Walk the course in race order. SkiErg first, wall balls last, with a 1 km run before every station — and the three that ambush a runner hardest are the wall balls, sandbag lunges and sled pull.
  • Your engine is no help here. In the one early study (n=11), aerobic fitness showed no meaningful link to station times — strength and skill set your splits.
  • No-rep rules cost real time. Wall balls need hips below knees, no warnings — every throw is simply rep or no-rep, and leaving before 100 valid reps is a disqualification; skipping a station means no valid finish.
  • Fix the legs, not the lungs. Lunges, sled pull and wall balls reward loaded single-leg strength and grip — train those gassed, not fresh, so they survive the runs.

If you are a runner walking into your first Hyrox, you have a story in your head: my engine will carry me. The bad news is that your engine is the one thing the eight stations do not test. In the only published study so far (Brandt et al. 2025, an early, small sample of 11 recreational athletes), aerobic fitness had no meaningful correlation with station performance (rho=-0.11, p=0.74). Your VO2max predicts your runs; it does not predict the floor work between them.

So this guide walks the eight stations in race order — SkiErg first, wall balls last, with a 1 km run before each one. For every station you get three things: why it ambushes a runner, the official standard plus the no-rep rule the 46-page rulebook buries, and one fix. If you only want to know what to train first, here is the ranking that matters: the three stations that ambush a runner hardest are the wall balls, the sandbag lunges and the sled pull — they reward loaded leg strength, grip and skill, none of which running builds.

The table below is the race-order map; the last column flags each station's real trap. Run the Hyrox time calculator for a finish estimate that flags your weakest station, and if you are brand new to the format start with the intro guide for runners.

OrderStationSpecMedian splitRunner note
1SkiErg1000 m~4:34Don't go out too hot
2Sled Push50 m~3:01Fresh-legs trap
3Sled Pull50 m~5:10Grip & technique
4Burpee Broad Jumps80 m~5:46Highest heart-rate spike
5Row1000 m~4:55Feels like rest — over-pace trap
6Farmers Carry200 m~2:14Grip fades
7Sandbag Lunges100 m~5:27Wrecks the final runs
8Wall Balls100 reps~7:10Only rep-gated station

Every split above is a directional first-timer median from a third-party aggregate — early data, no disclosed sample size — not an official percentile; use it to know roughly where you bleed time, not as a target. A few course-wide facts to bank:

  1. The eight 1 km runs and eight stations alternate in this fixed order; average amateur finish is around 1.5 hours.
  2. The Roxzone transitions between every run and station are live clock time, not rest.
  3. The SkiErg and rower are preset identically for everyone (damper 6, rower footplate 4) — the Pro machines are not "harder".
  4. Women's Pro loads equal men's Open on every loaded station — the only Pro-vs-Open difference for women is the wall-ball target height (2.70 m).

Official Station Standards (26/27 Season)

Here are all eight HYROX exercises in order, with the official load for every division. This is the full standards map: the HYROX exercise order never changes, and the weights are fixed for the whole season, so you can train against exact numbers. Doubles and mixed teams use these same figures — see the notes under the table.

All 8 HYROX stations in race order — official loads by division, Singles Rulebook 26/27.
OrderStationDistance / repsOpen WOpen MPro WPro M
1SkiErg1000 mNo added load — machine preset Resistance 6 (all divisions)
2Sled Push50 m (4 × 12.5 m)102 kg152 kg152 kg202 kg
3Sled Pull50 m (4 × 12.5 m)78 kg103 kg103 kg153 kg
4Burpee Broad Jumps80 mBodyweight — all divisions
5Row1000 mNo added load — Resistance 6, footplate Position 4 (all divisions)
6Farmers Carry200 m2 × 16 kg2 × 24 kg2 × 24 kg2 × 32 kg
7Sandbag Lunges100 m10 kg20 kg20 kg30 kg
8Wall Balls100 reps4 kg / 2.70 m6 kg / 3.00 m6 kg / 2.70 m9 kg / 3.00 m

Table notes. Loads and distances come from the HYROX Singles Rulebook 26/27 (loads in §4.1; each station in §8.1–8.8). Sled figures include the sled itself — that is whole-system weight, not the plates. Farmers-carry weights are per hand (two bells). Doubles and mixed teams lift the same weights — nothing is halved; partners split the reps and distance instead, and a mixed team uses the men's Open loads. Equipment is colour-coded by weight: 16 kg / 4 kg = white, 24 kg / 6 kg = grey, 32 kg / 9 kg = black (kettlebell / wall ball). The wall-ball cells show ball weight and target height together, because women's Pro throws the men's Open 6 kg ball but still to the lower 2.70 m line.

What changed in the 26/27 rulebook

Two things moved for the 26/27 season, and most station guides still quote the old rules. First, the wall-ball penalty: the old "15 seconds per missing rep" rule is gone. It is now purely rep or no-rep — an invalid throw simply does not count toward your 100, and leaving the station before you complete 100 valid reps is a disqualification. (Powdered chalk at the wall-ball station also carries a two-minute penalty.) Second, the Pro age policy opened up: Pro divisions now run through the 80+ age groups at regular races, with normal age-group rankings and podiums. Only at the HYROX World Championships do athletes aged 60 and over qualify and compete via Open — using Open weights, reps and distances.

1. SkiErg — fresh legs, but the wrong muscles and the wrong pace

Spec: 1000 m · Resistance 6 · all divisions · median split ~4:34.

Diagram of the SkiErg: standing on the machine base, pulling the handles down past the hips with a full hip hinge, damper 6, for 1000 m.

The SkiErg is station 1, so your legs are fresh — but it is upper-body and lat dominant, a non-running movement that fatigues a runner's untrained pulling muscles faster than expected. Fresh legs help nothing here, and if you attack it you set a deceptively hard tone for the whole race.

The far bigger first-timer error is pacing the opening: SkiErg plus run 1 is where almost everyone goes out too hot, running the first kilometre far too fast on adrenaline and paying for it all day.

Official standard: 1000 m, damper Resistance 6, all divisions — directional median ~4:34. Rule: complete the full distance before leaving the machine.

Key Point
  • Drive with a hip hinge and the lats, not your arms.
  • Consciously settle — do not redline station 1; ten seconds banked here costs two minutes on the back half.
  • Median ~4:34.

2. Sled Push — short, brutal, and where you quietly lose your legs

Spec: 50 m sled push (4 × 12.5 m) · Open 102/152 kg · Pro 152/202 kg (incl. sled) · median ~3:01.

Diagram of the bear-hug sled push: torso parallel to the ground, upper arm horizontal and forearm vertical against the pole (90-degree elbow), driving the loaded sled with alternating legs for 50 m.

The sled push carries the heaviest absolute load on the course over 50 m (four lengths of 12.5 m), and it lands early at station 2 — on your freshest legs. That timing is the whole point: leg-push is the strength quality closest to a runner's existing base, so it hurts but passes quickly. The counter-intuitive risk is not the clock; it is that if you blow your legs sprinting it fresh, you pay across runs 3 through 8.

Official load (whole-system, including the sled — not plate weight): 152 kg for open men, 102 kg for open women, 202 kg for men pro. See every division's load in kilograms and pounds in the full HYROX weights table. Floor friction varies by venue, so the same 152 kg can feel different from one event to the next — judge it by feel, not by your last gym session. Rule: the sled must cross the line on each length; dragging or other form violations can be called.

Key Point
  • Low body angle, arms locked, short choppy steps, drive through the legs.
  • Do not sprint it fresh — the seconds you "save" cost far more downstream.
  • Median ~3:01.

Grip on that turf is your shoe’s job as much as your technique — a firm, low outsole holds where a soft, tall racing shoe skates. The HYROX shoe guide maps which shoes actually grip the sled.

3. Sled Pull — the heaviest-feeling station for a pure runner

Spec: 50 m sled pull (4 × 12.5 m) · Open 78/103 kg · Pro 103/153 kg (incl. sled) · median ~5:10.

Diagram of a sled pull: gripping the rope hand-over-hand in a low leaning-back stance, driving with the legs and bodyweight while staying inside the marked box; the sled must cross the line.

This is where runners get genuinely stunned. The sled pull is 50 m (four lengths of 12.5 m), and it is won on technique, not leg strength — the forearms, grip and posterior chain it demands are exactly what a road runner has never trained, so the hands fail shockingly fast.

Official load (whole-system, including the sled): 103 kg for open men, 78 kg for open women, 153 kg for men pro. This is why runners keep asking how much the sled itself weighs — miss this and your weight expectation is simply wrong. Rule: neither the sled nor you may cross the designated lines, and your feet may not cross the foul line to drive.

Key Point
  • Stay low, walk backwards and let your legs and bodyweight pull, not your arms.
  • Keep the hand-over-hand action low and rhythmic.
  • Build grip with dead hangs and heavy farmer holds — the carry and pull share that limiter.
  • Median ~5:10.

4. Burpee Broad Jumps — the deceptive one that cashes your engine in early

Spec: 80 m · bodyweight · all divisions · median ~5:46.

Two-panel diagram of a burpee broad jump: chest and thighs to the floor at the bottom of the burpee, then a two-foot take-off and two-foot landing on each jump over 80 m.

Eighty metres of burpee-into-broad-jump, the second-longest station. It feels survivable rep by rep, which is the trap: a burpee broad jump spikes your heart rate higher than running does and rewards explosive plyometric power, the one quality a pure endurance runner has never built. Worse, the repeated jump-and-land eccentric quietly trashes your quads, so any advantage your engine banked evaporates over the back half.

Official standard: 80 m, bodyweight, all divisions. No-rep rule: chest and thighs to the floor on the burpee, both feet take off and land together, and you jump forward from where you landed — no creeping the line. The distance stations are measured in lengths, and miscounting is a classic way to lose time or your finish.

Key Point
  • Do not max each jump — distance is not speed here, and a giant jump just burns more leg.
  • Use small, efficient, repeatable jumps and step-back (not jump-back) burpees.
  • Median ~5:46 (second-longest station).

5. Row — the "rest" that punishes runners who over-pace

Spec: 1000 m · Resistance 6, footplate Position 4 · all divisions · median ~4:55.

Diagram of the rowing finish — legs extended, slight backward lean, handle to the lower ribs — with the legs-back-arms drive sequence, damper 6 and footplate 4, for the full 1000 m.

Here the pain drops sharply, because the rower is one of the two stations where your engine actually transfers. The row is 1000 m on a machine preset identically for everyone. The ambush is subtle: it feels aerobic, so runners settle in, over-pace early, blow up, and limp the back half — and it lands mid-race, exactly when fatigue is climbing.

The stroke is a sequence — legs, then back, then arms, and the reverse on the recovery — and stroke rate is a skill, not just effort.

Official standard: 1000 m, damper Resistance 6, footplate Position 4, all divisions. Rule: complete the full 1000 m — a short or missed row means no valid finish.

Key Point
  • Treat it as controlled aerobic work, not a time trial.
  • Lead with the legs; use it to bring your heart rate back down — your heart-rate zones show where "controlled" is.
  • Median ~4:55.

6. Farmers Carry — the most run-like station, where you should recover

Spec: 200 m · Open 2 × 16 / 2 × 24 kg · Pro 2 × 24 / 2 × 32 kg per hand · median ~2:14.

Diagram of the farmers carry: a tall braced upright posture carrying one kettlebell in each hand for the full 200 m.

The most run-like station on the course, and the shortest. The farmers carry is 200 m carrying two bells, and the pattern — a steady, upright march over distance — is the closest thing to running you will do all race. The only real limiter is grip, already part-cooked from the sled pull.

Official load (per hand): 24 kg for open men, 16 kg for open women, 32 kg for men pro. Rule: carry the bells the full 200 m; you may set them down and pick them up (no no-rep, but it costs time), and dropping them outside the permitted zone can cost you.

Key Point
  • A recover-don't-push station — a smart runner recovers here, between the row and the lunges.
  • Build grip with dead hangs and heavy carries, but do not death-grip — relax your hands, keep a metronomic march.
  • Median ~2:14.

7. Sandbag Lunges — where a runner's legs actually tear

Spec: 100 m · Open 10/20 kg · Pro 20/30 kg sandbag · median ~5:27.

Diagram of a sandbag walking lunge: the sandbag across the upper back and shoulders, the trailing knee touching the ground on each rep, for the full 100 m.

This is where a runner's legs actually tear, and it lands second-to-last — so when it is done you face only the wall balls, with nothing left. The lunges are 100 m of weighted walking lunges, but the real damage is downstream: this station torches the exact quad and glute chain you need for the final run and the wall balls that follow.

A road runner has the cardio but has almost never trained loaded single-leg eccentric work, so the legs — already pre-fried — give out fast: balance goes, the trailing knee won't reach the floor cleanly, and a few reps in you are spent.

Official load: 100 m, sandbag 20 kg for open men, 10 kg for open women, 30 kg for men pro. No-rep rule: the trailing knee must touch the ground on each rep, and the bag must stay on your shoulders or upper back — drop it and you restart.

Key Point
  • Train loaded walking lunges with the bag on your back; add balance and ankle work.
  • Run brick sessions — lunge, then immediately run — so the final-1000m collapse is rehearsed.
  • Model that compromised split on the pace calculator, not your fresh road pace.
  • Median ~5:27.

8. Wall Balls — the skill station that lands when you are most broken

Spec: 100 reps · ball Open 4/6 kg · Pro 6/9 kg · target 2.70 m (women) / 3.00 m (men) · median ~7:10.

Side-view diagram of a wall-ball squat: a large medicine ball held at the chest at the bottom of a deep squat with the hips below the knee crease (red no-rep depth line), aiming up at a target mounted high on the rig — 3.00 m men, 2.70 m women, 100 valid reps.

Wall balls are the final station, and the single hardest for a runner — it is not close. They are the longest single station (~7:10 median), they come after eight runs and seven stations, and they are a skill, depth and accuracy station rather than a fitness one. Your engine buys you nothing here.

The movement: hold the ball at your chest, squat until your hips drop below your knees, then drive up and throw so the ball hits the target line. You need 100 valid reps in every Singles division — not 75, which is an outdated rumour for this format; only fully valid reps count.

Official standard: ball 6 kg for open men, 4 kg for open women, 9 kg for men pro; target height 3.00 m for men and men pro, 2.70 m for women. No-rep rule, verbatim: there are no warnings — "it is either a rep or a no-rep" — valid depth is hips below knees, the ball must hit the target, and judging is rep or no-rep — a short throw simply doesn't count, and leaving the station before 100 valid reps is a disqualification (26/27 rulebook; the old 15-second-per-rep penalty is gone). No-reps stack fast on cooked legs, which is exactly when your depth collapses.

Key Point
  • Train wall balls already gassed — do them after a hard run so you rehearse depth tired.
  • Build ass-to-grass squat strength in sets of 15-20; widen your stance, toes out; work ankle mobility.
  • Pace it like its own endurance event — median ~7:10.
  • Film a set from the side and run it through the wall ball depth checker to catch the reps a judge would no-rep for depth.

Train the gaps, not the engine you already have

The pattern across all eight is the same: the stations that ambush a runner hardest — wall balls, lunges, sled pull — reward loaded leg strength, single-leg eccentric capacity and grip, none of which running builds. The stations where your engine helps — the row, the SkiErg, and to a degree the sled push — are where you should pace conservatively, not attack.

Build the missing strength qualities with dedicated work like strength training for runners, and keep developing the engine that wins the runs with VO2max training — just know it helps the running, not the floor. And remember the Roxzone transitions between every run and station are live clock time, not rest; first-timers routinely lose minutes there they never trained for.

Sources & References

  1. HYROX World GmbH (2026). HYROX Singles Rulebook 26/27. hyrox.com.
  2. Brandt T, Ebel C, Lebahn C, Schmidt A (2025). Acute physiological responses and performance determinants in Hyrox. Frontiers in Physiology.
  3. Doma K, Deakin GB (2013). The Effects of Combined Strength and Endurance Training on Running Performance the Following Day. International Journal of Sport and Health Science.
  4. Conceicao M, Cadore EL, Gonzalez-Izal M, et al. (2014). Strength training prior to endurance exercise: impact on the neuromuscular system, endurance performance and cardiorespiratory responses. Journal of Human Kinetics.

Frequently Asked Questions

Which Hyrox station is hardest for a runner?

The wall balls. They are the longest single station (a directional first-timer median around 7:10), they come dead last after eight runs and seven stations, and they are the only rep-gated station — you need 100 valid reps with hips below knees. It is a skill, depth and accuracy test, not a fitness one, so a strong engine buys you nothing exactly when your legs are most cooked.

Why do I get no-repped on wall balls even though I'm fit?

Because no-reps come from biomechanics under fatigue, not from being unfit. Under heavy fatigue your nervous system quietly shortens your range of motion to protect you, so you feel like you went deep but your hips actually stopped above your knees. Cardio fitness does nothing for a quad that can no longer hit depth, which is why aerobic athletes still get no-repped on the last station.

What is the wall ball no-rep and penalty rule in Hyrox?

The Singles rulebook is blunt: there are no warnings, and "it is either a rep or a no-rep." A valid rep needs your hips below your knees at the bottom and the ball striking the target line (3.00 m for men, 2.70 m for women). Judging is rep or no-rep: invalid throws simply don't count toward your 100, and leaving the station before finishing all valid reps is a disqualification (the 15-second-per-rep penalty was abolished in the 26/27 rulebook).

Why do the sandbag lunges destroy my next run?

Because 100 m of weighted walking lunges torch the exact quad and glute chain you need to run, and most road runners have never trained loaded single-leg eccentric work. Your legs arrive already pre-fried from the sled pull and burpee broad jumps, the lunges finish the job, and the next run collapses. The fix is loaded walking lunges plus lunge-then-run brick sessions so the transition is rehearsed — model the slower split on the pace calculator.

Is the Hyrox sled pull about strength or grip?

Mostly grip, forearms and technique — not the leg engine running gives you. The pull is 50 m of 78 to 153 kg including the sled, and runners are routinely shocked by how fast their hands fail. The fix is to walk backwards and pull hand-over-hand with your legs and bodyweight rather than yanking with your arms, and to build grip with dead hangs and heavy carries in training.

Can the burpee broad jump ruin my running?

Yes. The repeated jump-and-land eccentric over 80 m quietly trashes your quads, and the movement spikes your heart rate higher than running does, so the engine advantage you banked evaporates over the back half. The fix is to stop maxing each jump — distance is not speed here. Use small, efficient jumps and step-back burpees so you spare your legs for the runs that follow.

Are the rower and SkiErg a rest for runners?

They are the closest thing to a rest, because they are the two stations where your aerobic engine actually transfers. The catch is that the row feels aerobic, so runners over-pace it early and blow up, and the SkiErg comes first, where almost everyone goes out too hot. Treat both as controlled aerobic work and use them to bring your heart rate down — your heart-rate zones show you where controlled actually is.

Can you get disqualified for a Hyrox station?

Yes. Completing all eight runs and all eight stations is mandatory, so an incomplete or skipped station, or wall-ball reps short of 100 valid reps, means no valid finish. The distance-based stations (both sleds, the lunges and the burpee broad jump) are measured in lengths, and miscounting your lengths is a common way to lose time or your finish. Remember the Roxzone transitions are live clock time, not rest.

What order are the HYROX exercises in?

The eight HYROX exercises are always in the same fixed order, with a 1 km run before each one: (1) SkiErg, (2) sled push, (3) sled pull, (4) burpee broad jumps, (5) row, (6) farmers carry, (7) sandbag lunges, and (8) wall balls. The order never changes between events or seasons, so you always finish on the wall balls after eight runs and seven other stations. The exact load for every station and division is in the standards table above.